

Starring at enemies in Switchback VR for PSVR 2 will stall them (Image credit: Supermassive Games) Switchback VR has one message, try not to blink " haven't seen this before," he says excitedly. Gallardo says they questioned if this would even work, "that fear you have when you start to embrace something new," and remembers how, "our minds kind of exploded every month," as the idea was pushed further. The team created a room filled with bodies hanging on walls and every time a player blinked more bodies were spawned. These enemies will multiply and attack if I blink but, just as startling is how the environment will change too, with the lighting shifting tone and the whole atmosphere changing depending on how I react.ĭuring the prototype stage for the use of eye-tracking.

The moment occurs when my rollercoaster cart slowly crawls through a corridor of mirrors past mechanical mannequins dripping in rotting flesh, looking at their own reflections in large dusty mirrors. Gallardo details how a scene I played through earlier (I'm playing a pre-release build of the game at developer Supermassive Games' UK studio) could have been so much worse. He explains how "we can the movement of enemies in the corner of your eye not only the enemies, but the environment too". The eye-tracking technology in PSVR 2 is so advanced Alejandro Arque Gallardo says the game will even monitor and react to things in your peripheral vision. Behind this door is a room of demonic mannequins, but how many depends on your blinking (Image credit: Supermassive Games)
